Justin Li



Game Level Designer, Game Producer
My skills can be summarized into three main areas:
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Engineering and Implementation
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Leadership and Production
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Design and Innovation
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During my undergraduate studies in Computer Science, I built a strong foundation in programming, software development, and data structures. Driven by my personal interest in games, I also pursued a Game Engineering minor, where I gained experience working with game engines and gameplay programming. I am proficient in C++, C#, Java, and Lua, and have extensive experience using Unity and Unreal Engine to implement gameplay systems and build interactive game worlds.
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After graduation, I joined the MEAE (Master of Entertainment Arts & Engineering) program at the University of Utah as part of Cohort 15 in the Production Track. Through the program, I became deeply familiar with the full game development pipeline and participated in several game production projects. I focus on building positive team environments, facilitating communication between disciplines, setting production milestones, and coordinating collaboration across the team.
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Meanwhile, I have actively pursued my interest in game design, earning the Game Design Certificate from the program. I have also completed two internships as a Level and Monster Designer: one with NetEase on the MMO project Nishuihan, and another with 4399 on the platformer project Dream Westward Journey.
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Currently, I am collaborating with students from the University of Utah and NYU to develop a roguelike card game, The Last Inquisition, as the Lead Designer and Technical Designer, and I am also the founder of the indie studio Abyss Game. In addition, I am working on a school milestone project, EverythingMart, where I serve as the Art Producer. Both projects are planned for release on Steam in Summer 2026.