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The Full Story

About

I have completed two internship experiences and have also worked in a studio environment. Between 2024 and 2026, I completed two internships: one with NetEase as a Level & Monster Designer for three months, and another with 4399 Network as a Level & Gameplay Designer for two months.

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During my studies in the MEAE program at the University of Utah, I also founded a small indie studio, Abyss Game, to develop original game projects. Our current project is being developed by a team of around 10 students from NYU and the University of Utah MEAE program.

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My favorite game genres are MMORPGs and card games, and I am especially interested in designing gameplay systems for these types of games.

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Summer internship as a Level & Monster Designer for an MMORPG Title.

  • Designed and implemented boss encounters and skills using Unity C# and spreadsheets.

  • Designed and implemented missions and dungeon content.

  • Validated parameters(stats) and produced balancing reports for QA and Balance Designers.

  • Recreated an existing dungeon and boss fight for a new gameplay mode.

My work was released across three major content patches from August 2025 to September 2025.

Game design internship as a Level & Battle Designer for a 2D Platformer Game Title.

  • Designed and implemented enemy behavior trees.

  • Designed level layouts and coordinated with the art team for asset requests.

  • Authored GDDs and participated in brainstorming sessions for a new Game Mode.

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Card-based roguelike with RPG-style storytelling, developed in Unity and targeting a Steam Summer Fest 2026 release; registered for GDC 2026: https://www.abyssgame.org/

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I'm the Founder of Abyss Games and the Lead Designer & Technical Designer on the Team The Last Inquisition.

  • Led design discussions and established core gameplay and system design directions (GDD).

  • Designed and implemented card mechanics and roguelike systems using C# and Lua.

  • Collaborated with combat designers on card balance through data-driven spreadsheets.

  • Worked closely with engineers to integrate VFX and enhance game feel.

  • Designed and localized narrative content, including dialogue systems and mission structures.

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As Game Director and Producer, I also:

  • Managed funding, release planning, and publishing schedules, including registrations.

  • Coordinated Milestones and Sprint Tasks using Jira through cross-team communication.

  • Identified risks, resolving them by allocating resources or preparing contingency plans.

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Phone

949-678-9131

Email

Connect

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